Modeled by maya, Zbrush, Substance Painter, Substance Designer and rendered in Unity HDRP.
Town at night (HDRP rendered)
Daytime Desert Town
Reusable Desert Style Colony buildings and props package (made in unity HDRP)
Modeled by maya, Zbrush, Substance Painter, Substance Designer
Some main buildings used for this environment
Reusable walls and props
Some wireframe screenshots and prefabs in unity engine
Early stage construction blockout in Maya to settle down the main style of this environment
Early stage quick blockout in Maya to settle down a rough composition
Logo and text used for creating a futuristic outspace vibe for this town