Modeled by maya, Zbrush, Substance Painter, Substance Designer and rendered in Unity HDRP.




Town at night (HDRP rendered)



Daytime Desert Town

Reusable Desert Style Colony buildings and props package (made in unity HDRP)
Modeled by maya, Zbrush, Substance Painter, Substance Designer

Some main buildings used for this environment

Reusable walls and props



Some wireframe screenshots and prefabs in unity engine


Early stage construction blockout in Maya to settle down the main style of this environment

Early stage quick blockout in Maya to settle down a rough composition



Logo and text used for creating a futuristic outspace vibe for this town