Since my other 3D project 'Knight' laking of details and containing some bake issues, I decided to remake a high-quality version of this project and take this opportunity to add more realistic details and armor parts while exercising the high-poly carving and baking process.
High Poly Apose Mesh (Rendered in Zbrush)
Realistic Belt high poly Practice
Lowpoly Baked Apose Mesh with Normal Map